Optimising a mobile game in Unity

Optimisation tips and techniques for creating mobile games

Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.

What you’ll learn

  • How to optimise graphics and code for mobile games.
  • Strategies for designing for android and IOS.
  • Modifying Unity settings for better performance.
  • Object pooling.
  • C# scripting for a mobile shooting game.

Course Content

  • Introduction –> 1 lecture • 1min.
  • Setup –> 4 lectures • 25min.
  • Creating the game –> 32 lectures • 5hr 28min.
  • Performance Profiling –> 4 lectures • 33min.
  • Exporting –> 4 lectures • 17min.

Optimising a mobile game in Unity

Requirements

  • A computer capable of running Unity.
  • An android or IOS mobile phone.

Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.

We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.

Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.

We will be focusing on items such as:

  • Draw calls
  • Batching
  • Coroutines
  • Pooling enemies
  • And more…

You don’t need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.

By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that’s for both Android and IOS mobiles and tablets.

So why not enrol today and I look forward to seeing you in my course.