Visual Effects in Unity Particle Systems [Beginner’s Guide]

Learn advanced Particle Systems and Visual Effects Creation in Unity. Beginner to Intermediate


What you’ll learn

  • Visual Effects for games.
  • Unity particles system.
  • Vfx in Unity.
  • Beginner to intermediate guide for creating visual effects in unity.

Course Content

  • Introduction –> 3 lectures • 11min.
  • Creating Fire –> 5 lectures • 17min.
  • Healing Spells and portals –> 3 lectures • 20min.
  • Creating projectiles –> 1 lecture • 10min.
  • Weather Effects –> 3 lectures • 19min.
  • Making Confetti, Stars Warp Drive and Force Field –> 3 lectures • 10min.
  • Area of Effect –> 4 lectures • 23min.
  • Final Effects –> 3 lectures • 14min.

Visual Effects in Unity Particle Systems [Beginner's Guide]


  • Any recent version of Unity Installed.


  • Unity: Basic
  • Photoshop: Basic


This course is about the creation of VFX for Games with Unity Particle System. You’ll start learning how to create Healing Spells, Portals, Projectiles, Force Field and more visual effects for games. It will take you from a Beginner to an Intermediate level in Game VFX. After completing this course you will be confident enough to create the visual effects for your games.

Who this course is for:

  • VFX Beginner
  • Unity Beginners
  • Particle System Beginners
  • Programmers
  • Illustrators
  • Game Designers

Why is this course different from others?

This course is different because you will make everything using the particle system and we are going to create all of our effects from everything inside unity. We will use unity’s internal meshes to create your effects and you will not have to import anything outside of unity such as 3d meshes, if you are not familiar with any 3d software it will not be a problem.

I will show you how to create amazing effects using unity’s built-in materials and shaders with very little use of Photoshop for creating some of the textures.

One more amazing thing about this course is all the effects that you will learn will be made in Unity’s built-in render pipeline that can also be created with HDRP and URP so are not bound to create your effects in just a specific render pipeline.