Learn to Unwrap and Texture a Stylized Character for Games

In this course we will learn the necessary skills to texture a 3D Game-Character in the hand-painted style!

In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

What you’ll learn

  • Model and texture the low poly mesh for a video game character.
  • Regenerate clean topology from the high poly source model and UV unwrap it to prepare for textures.
  • Learn to texture a character using the popular hand-painted game texturing style.

Course Content

  • Building the Low Poly and UV Unwrapping –> 7 lectures • 1hr 15min.
  • Painting the Character –> 7 lectures • 1hr 12min.
  • Painting Refinement and Presentation –> 10 lectures • 1hr 32min.

Learn to Unwrap and Texture a Stylized Character for Games

Requirements

  • 3D-Coat.
  • Adobe Photoshop or a similar image editing software.
  • Autodesk’s Maya.
  • Marmoset 2 for the final renders (though not mandatory for painting).

In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.